category JS


I’d like to write this kind of JavaScript code: // Display a game selector UX then return with the selected item. EPPZSelector.gameSelectorToSelectGameInView ( this.savedGames, this, function(selectedSavedGame) { this.loadGame(selectedSavedGame); } ); The logic just flows, the controller code reads like a fairy tale. No underscores, no DOM selection, no any annoying punctation but actual human readable […]

Canvas layer experiment with sensor filtering methods

This is actually a HTML5 rework of a former flash prototype for inspecting signal filtering methods. The original Flash implementation is at ©ompass360° (augmented reality) 0.9.3 – filtering methods article. Later on it turned out that this is more of a HTML5 Canvas layer managing experiment. Just hit the expand button below. This comes handy […]