UIImage from SpriteKit scene
Sometimes you find yourself in a situation, when you need to snapshot a UIImage from SpriteKit, to export into the Photo Library, or a thumbnail to show up somewhere, or probably more often a shot just to blur it while you overlay some transparent UIKit content on the top of it. I was just in such situation lately, and after some trial and error I ended up with a UIImage.
5 approach to implement SpriteKit drag
Implementing SpriteKit drag could be tricky. On one hand you can find a running animation (I’m not sure that it is synced with UIKit touch events), on the other hand you (may) have a physics simulation to fit in.
The engine behind SpriteKit
I was just wondering what is the engine behind . Then I just wrecked up some instantiation, and realized that actually it is explicitly named in the body message of some exception it raised. Please find a definitive guide below to see it yourself. Anyway, you can see private iOS 7 framework – internal part […]