Update. As the NDA lifted up, I can put it more simple: Is Box2D.
I was just wondering what is the engine behind SpriteKit. Then I just wrecked up some instantiation, and realized that actually it is explicitly named in the body message of some exception it raised. Please find a definitive guide below to see it yourself.
1. Create a SpriteKit Game xCode project
Create a SpriteKit xCode project by following your instincts.
Use iOS 7 SDK and Xcode 5.
2. Wreck SKScene to raise exception
Assign nil as SKView view in SKViewController.m.
SKView * skView = (SKView *)nil;
Call a method on the viewless SKScene scene in SKMyScene.m by insert this call below into initWithSize: implementation.
self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
3. Build and run to see Box2D exception
Using the iPad simulator (nor iPhone or iPad Retina). There you go.
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