Override app delegate in Unity for iOS and OSX (4/4)
Inject code to Mach-O binary
In the previous part of the tutorial series – Override app delegate in Unity for iOS and OSX (3/4) Method swizzling – we override app delegate in Unity iOS player using method swizzling. While it has countless advantages on iOS, on OSX method swizzling is the only option to override app delegate in OSX Unity […]
Override app delegate in Unity for iOS and OSX (3/4)
In the previous part of the tutorial series – Override app delegate in Unity for iOS and OSX (2/4) Notification Center – we override app delegate using notification center. As that method has some limitations, now we use method swizzling to extend app delegate in a safe but flexible way. This part of the series […]
Override app delegate in Unity for iOS and OSX (2/4)
In the previous part of the tutorial series – Override app delegate in Unity for iOS and OSX (1/4) Plugin workflow – we established a solid base we can build plugins upon. Now we can start actually override app delegate behaviour, with the most soft way using notifications. TL;DR You may get the example project […]
Override app delegate in Unity for iOS and OSX (1/4)
When it comes to create native plugins for Unity, often the plugins need customize behaviour how the application starts / launches by override app delegate (see UIApplicationDelegate for iOS and NSApplicationDelegate for OSX). Opening app via Push Notifications, URL Schemes, Documents, User activities, or even via WatchKit events are all great examples of this. TL;DR […]
tangram! Beta (0.9.7) is rolled out
Hello! Welcome to beta! Glad you’re here, it is really a pleasure that you are with tangram! from the very beginning. We’re so close to the initial release version! What to test in 0.9.7 · UI screenshots Swipe up tangram logo from the bottom, then simply use mail button to send an automatic screenshot to […]
Unity Android plugin tutorial (3/3) Class architecture
Creating Unity Android plugin alongside with other native (iOS) plugin counterparts will end up in a single Unity C# class where plugin can be used, can be hooked up to the rest of the application.
Best iOS / Android Games
Tomb of the Mask by Happymagenta
Tomb of the Mask for iOS. It really captures an entire era of gaming, but really with a gentle twist introducing a better rhythm, short sessions I really like. It really deserves a place among the Best iOS / Android Games I find extraordinarily inspirational.This tasty design have me thrilled at the really first sight, and it does so every time I play with
Brush up you code design skills
Once you decided to make extensible, reusable, more stable, maintainable codes in the future, simply read these books, and start thinking about you existing projects’ code design. Both were originally written for Java language, but patterns can be pretty easily applies for everyday Objective-C development just fine.
Rename xCode project
As of xCode 4, renaming project became much more simple, but still has some tiny considerations to be taken into account. In the simple example below I rename a project called ViewSample to UIView_from_Xib.
xCode color scheme with a sense
As I looked around the webs for an easing xCode color scheme, I realized that none of them utilized the fact that colors can be customized along the categories they stand for. At this point I started to design eppz!xCode color scheme, with a strong sense behind color choices. It resulted in a really clean […]