Unity Android plugin tutorial (2/3) Project setup and workflow
In the previous part of this tutorial series Unity Android plugin tutorial 1. Fundamentals I emphasized the importance of encapsulation of our plugin, mainly in order to work seamlessly with other plugins. This part is more of a classic step-by-step tutorial, where I show a convenient project setup, build workflow I found productive when creating […]
Unity Android plugin tutorial (1/3) Fundamentals
While Unity Android plugin development enables deep integration with mobiles, finding the right Unity Android plugin workflow is not that easy as you might think. Many sources encourage extending :UnityPlayerActivity:, as the source of your plugin, however, this approach really sources compatibility issues with other plugins.
Understanding IEnumerator in Unity 3D
was among the less understandable classes (at least for me) in Unity3D. Actually does not seems being a class at all. It is used in conjunction with Coroutines, but the original intention behind this class is not that. As soon as I tried to use it for enumerating actually (for what the class originally designed for), […]